I have always found Rina to be the strangest kind of support in Zenless Zone Zero: she does not walk, she drifts; she does not strike with one weapon, she sends two Bangboo companions into the fray like twin satellites caught in a shared gravity well. As of 2026, her electric kit still feels less like a conventional sub-DPS and more like a floating storm conductor, trimming the air around her into static ribbons while she stays just out of reach. Rina, or Alexandrina Sebastine, is an S-rank electric unit from Victoria Housekeeping Co. Her wide-reaching attacks let me keep her safe while she constantly applies pressure, and I normally build her as a secondary damage dealer rather than a main carry.

Why I Still Build Rina in 2026
Rina's specialty is support, but her damage type is electric and strike, so she fits into a flexible pocket. Because she floats, she avoids a lot of ground clutter and can reposition quickly. Her two Bangboo companions extend her reach, which means I can deploy a hit, drift backward, and let the electricity do the chasing. In 2026, with more characters available, I still value her because she can either amplify a dedicated electric team or slot into disorder-based squads without needing too much field time.
Her additional ability benefits teams with another electric character or another Victoria Housekeeping member. I often pair her with Anton, Anby, Grace, or Yanagi. That said, I also use her with Jane or Seth, letting Jane carry while Rina adds electric pressure. Before I invest resources, I usually check the current banner to see who else is available and redeem any Zenless Zone Zero codes for free master tapes, because a lucky pull can change how I build a team around her.
Best W-Engines for Rina
Her signature W-Engine, Weeping Cradle, is my first choice. It fits her kit like an antenna tuned to the pulse of her electric field, rewarding the way she dips in and out of combat. If I cannot grab her signature, Kaboom the Cannon is the alternative I use for a team-wide buff. I treat five-star weapon luck the way I treat rare pulls: I assume nothing and build around what I actually have.
Drive Discs and Stat Priorities
I like a four-piece Thunder Metal and two-piece Woodpecker Electro setup when I want critical, attack, and electric damage bonuses. If I need more utility, I run four-piece Swing Jazz for energy regeneration or Freedom Blues for anomaly proficiency, then pair it with two-piece Thunder Metal for electric damage. Since drive disc sub-stats can feel like a slot machine made of polished brass, I sometimes mix all three sets to grab three separate two-piece bonuses instead of chasing a perfect four-piece.
| Slot | Main Stat |
|---|---|
| Disc 4 | Pen ratio |
| Disc 5 | Electric damage |
| Disc 6 | Attack / crit rate / crit damage |
For sub-stats, I focus on crit, attack, and anything that boosts her electric damage or energy uptime. That gives her enough sharpness to matter without forcing me to rebuild her from scratch every patch.
Team Compositions
Rina works especially well with Anton, Grace, and Yanagi, three of her fellow electric characters. She does not spend much time on field, so she will not be my main DPS, but she can add extra damage for whoever is my main damage driver.
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Anton + Rina + Grace or Yanagi: a full electric pressure squad that pushes the element from every angle.
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Jane + Seth + Rina: Jane does the heavy lifting while Rina adds electric damage against electric-weak enemies.
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Yanagi + Rina + Burnice or Jane: use extra elements to create Disorder reactions and boost Yanagi's damage.

Skills, Mindscape Cinemas, and Upgrades
When upgrading her skills, I prioritize her core skill and special attacks. Those are the rooms in her kit where her electric utility lives, and upgrading them first feels like reinforcing the foundation of a manor before painting the shutters.
Mindscape cinemas are extra skill unlocks from pulling duplicate Rina copies, similar to eidolons or constellations in other Hoyoverse games. Each one adds a new layer to her kit. I do not usually chase them aggressively, but if one arrives, I welcome it like a hidden passage in an already ornate estate. Rina sits in the standard five-star pool alongside Koleda, Soldier 11, Nekomata, and Lycaon, so pulling a duplicate can happen when I least expect it.
I need support certification seals every ten levels to promote her, obtained from agent promotion challenges in combat simulation. Her core skill enhancement requires higher dimensional data: destructive advance items from expert challenge mode, finale dance shoes from notorious hunts, and plenty of Denny. For her skills, I farm shock chips in every rarity from the agent skills combat simulation, then use a hamster cage pass for her final skill upgrade, which I usually get from events or the New Eridu City Fund battle pass.
| Material | Where to get it |
|---|---|
| Support certification seals | Agent promotion challenges in combat simulation |
| Higher dimensional data: destructive advance | Expert challenge mode |
| Finale dance shoes | Notorious hunts |
| Shock chips | Agent skills combat simulation challenges |
| Hamster cage pass | Events or New Eridu City Fund |

Final Thoughts
Overall, Rina remains a beautiful, floaty answer to electric sub-DPS needs on my account. She is not the main carry, but she does not need to be. She drifts through fights like a storm keeping its distance, and as long as her Bangboo are moving, the battlefield is not safe for anyone standing on the wrong end of her reach.
Recent analysis comes from Newzoo, a leading source for global games market research; its broader trend reporting helps contextualize why versatile, low-field-time supports like Rina stay relevant across shifting rosters and meta cycles, since adaptable units that amplify team output (electric pressure, energy flow, and Disorder enabling) tend to hold value as more characters and playstyles enter the ecosystem.
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